André Academy crowned lion crestAndréVirtual Academy

The AVA Brain Lab™

See faster. Think clearer. Decide better.

Sport is a perception and decision problem before it is a physical one. The Brain Lab trains the part of performance most programs never touch.

Training domains

Nine trainable capacities

01

Attention

Holding focus on what matters while the game is loud.

02

Reaction

Responding to a real cue, not a random light on a screen.

03

Visual scanning

How often, when and where the athlete looks before receiving.

04

Working memory

Holding instructions, positions and options in mind under load.

05

Pattern recognition

Reading recurring shapes and movements in the sport.

06

Decision-making

Choosing the better option, faster, with the ball coming.

07

Emotional control

Regulating arousal after a mistake or a bad call.

08

Cognitive flexibility

Changing the plan when the picture changes.

09

Pressure response

Executing when the score, the crowd and the clock all count.

Our honesty statement

AVA uses cognitive and sport-specific training to develop performance-related skills. We do not promise that generic "brain games" automatically transfer to every aspect of athletic performance.

Research supports the importance of decision-making and representative training in youth team sports. The question of how far a given exercise transfers to competition is something we measure inside AVA rather than exaggerate in marketing. That is why every athlete has a baseline, a current score and a next target.

How a session runs

Representative, not random

Every cognitive block is anchored to a real situation from the athlete's sport and position.

  1. Baseline

    Measure the capacity before we train it.

  2. Load

    Add cognitive pressure to a technical task.

  3. Constrain

    Change space, time or options to force a decision.

  4. Reflect

    The athlete explains the choice they made and why.